Não conhecido fatos sobre The First Berserker: Khazan
But more than perhaps any other soulslike I've played, Khazan successfully adds its own meaningful twists to these timeworn mechanics, while providing a lineup of fantastically designed bosses who make you dance like a monkey as you learn them.
A gameplay parece bastante a do Nioh, ao ponto por quase parecer um sucessor espiritual do jogo. Khazan possui acesso a 3 ESTILOS por armas: lança, espada grande e empunhadura dupla usando espada e machado, usando cada uma dessas armas tendo tua própria árvore de habilidades onde o jogador consegue montar builds completamente variados de modo a este mesmo Género do arma.
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ESTES intensos gráficos 3D pelo finesse cel shading por The First Berserker: Khazan dãeste vida ao mundo por Arad utilizando uma vivacidade semelhante à por 1 anime.
Recomendo a aventura de modo a todos qual procuram 1 game por proceder desafiante, utilizando visuais por anime atraentes e 1 desempenho Porreiro e qual nãeste vai “derreter” seu PC nos momentos Ainda mais intensos.
Another way Khazan encourages these experiments is with no respec costs for skills. If something isn't working, change your entire build right outside the boss door.
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The biggest shame with Khazan is that the missions between each boss feel kind of samey—about two thirds in, I found myself wishing I could just jump to the next boss instead of trekking through yet another mission to get there. I definitely appreciate Khazan not perpetuating the genre's worst tendencies; putting hidden dogs around every corner and enemies who constantly push you off ledges—cough cough Lords of the Fallen.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
Do you remember the moment that Sekiro forced you to start playing by its rules? For me, I was trundling through the game like I was playing Dark Souls when I hit the Lady Butterfly boss, and suddenly there was no room for doubt: if I didn't properly learn these new combat mechanics, I wasn't going any further.
Utilizando um visual finesse cell shading que imita um anime, este jogo se destaca através maneira saiba como usa seu sistema do habilidades de modo a passar ao jogador a sensação por que o protagonista é poderoso.
As with Demon's The First Berserker: Khazan Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Since skills don't consume stamina, you use them to supplement attacking and defending like little cheats, letting you throw out combos almost like a fighting game to deal as much damage as you can in a short window.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
But its lack of exploration, puzzly NPC quests, and verticality—Khazan can't jump—means that fighting through similar environments and enemies starts to grate.